Combat

Weapon Specializations are the ability to further advance your ability in a weapon type. Must be taught by a sufficient teacher.
need 1 slot for melee or ranged weapon and 1 slot for specialization in type of weapon
effect is +1 hit +2 dmg
Weapons types are as follows: Axe, Dagger/Knife, Polearm, Spear, Mace, Sword, Bow, Crossbow, Sling
Weapon Mastery is only accessible to characters after reaching 5th level and finding a suitable trainer.
requirements for this are 3 slots.1 Melee/Ranged, 1 for Type, 1 for Specific
this ability gives further mastery in a “specific” weapon to a +3hit +3 dmg

Weapon Style Specialization
- Single Weapon Style
Requires 1 slot for weapon skill and 1 slot for style specialization
With this style, the character is able to keep one hand free during combat so he is able to perform other actions, such as grab a potion and drink it or punch an enemy. Also gain with this style is a +1 AC bonus, but is lost if there is something in the off-hand.
- One-and-a-Half Handed style
Requires 1 slot for weapon offensive skill and 1 slot of style specialization
With this style you are able to move in and out of wielding your weapon with one hand to two handed. The bonus is +1AC when using one hand and +1int when wielding two handed, as well as having to make multiple disarm attempts when wielded two handed.
- Two-handed Style
Requires 1 slot for weapon skill and 1 slot for style specialization
With this style, the character is able to wield the two handed weapon with greater efficiency. In game turns, +1 to Initiative. Another benefit from wielding a two handed weapon is that if there is a disarm performed on you, it will take two successful attempts to dislodge the weapon from your grasp.
- Weapon and Shield Style
Requires 1 slot for weapon skill and 1 slot for style specialization
With this style, the character is able to perform multiple shield maneuvers, including Block, parry, shield-punch, and shield-rush as a secondary attack action. The attacking with two weapons rule does apply giving a – 2 to main hand – 4 to secondary unless other modifiers are present when making an offensive move with the shield. When performing an attack with the shield all AC benefits are lost until the character is able to reestablish the shield into a defensive position.
- Two-Weapon Style
Requires 1 slot for weapon skill or 2 if using different weapons in either hand and 1 slot for style specialization
With this style, a character is able to wield two weapons simultaneously. Meaning if he is disarmed he will still be holding another weapon. Benefits gained from this style are that the penalty for wielding two weapons is lowered from – 2/ – 4 to 0/- 2. Also with this specialization the character is able to wield two weapons of the same length, meaning they could wield two long swords simultaneous. Both weapons are able to perform the same abilities with no penalty such as (disarm, disarm) or (attack, attack). If the weapon actions differ (Attack, disarm) each receives a – 1 attack penalty.
- Unarmed Style
Requires 1 slot for specialization.
- Missile or Thrown Weapon Style
Requires 1 slot for weapon skill and 1 slot for style specialization.

Combat Abilities gained by Specialization
Block:
Called Shot:
- 1 to initiative, – 4 to hit
Disarm:
- One-handed Weapon
- Two-Handed Weapon
- Shield
Parry:
- One-handed weapon parry
- Two-Handed weapon parry
- Shield Parry

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Combat

Elemental Tide Tryst21